Wednesday, September 8, 2010

Unreal Audio Implementation Example



This was a project of mine where I implemented sound for the player actions, background ambiences and stingers, along with sounds for all of the non player objects in the level (i.e waterfall, river, torches). I apologize for the video lag but the main focus should be the audio.

1 comment:

  1. Where am I? What is this place? It's strangely wonderful...and I want to get naked

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